

Achieving certain things will unlock new items and new characters for future runs. The trick is that every time you make a run, the items randomize. Almost nothing is explained, which is why I found the Binding of Isaac: Rebirth Wiki so helpful that I have it open whenever I play the game-it has saved my bacon more than once. There are four types of hearts, for God’s sake. There are literally hundreds of items in this game, most of which are helpful, but some of which are debilitating (never pick up the Dead Cat). The goal is to successfully help Isaac survive through several floors-each with a different boss-to a final confrontation with his Mom, and after that, a few more floors culminating in a battle with her Heart. On the other hand, nothing in the game is any worse than the classic South Park episode “Woodland Critter Christmas.” Almost nothing in this game is wholesome. He finds power-ups of all stripes, including a Bible, but also a Satanic Bible, a lion’s mane, but also devil horns, and more. There, he finds-for lack of better terms-shit, piss, monsters, and entrails galore. Those with featherweight sensibilities may want to steer far clear: The Binding of Isaac tells the story of a child named Isaac whose mother, thinking God is talking to her, brandishes a carving knife with malicious intent towards her son, who escapes into the fetid basement. If Super Meat Boy was a hardcore homage to Super Mario Bros., then Isaac is a hardcore homage to the original The Legend of Zelda…but only the dungeons. I can honestly say I’ve never played anything quite like The Binding of Isaac. But it's actually playable now, and I think it's safe to download. Sometimes, it has the decency to give you an error message before the system restarts itself. It still hard-locks, just not nearly as much. It has improved considerably it no longer hard-locks the system all the time.


Reviewer’s Note: The game has been patched significantly since this review was originally posted.
